Creative (Mock Up) Processing
(Scientology Tech)

The technology of "creative processing" was developed by LRH and was in extensive use in the early 1950s. Creative processing consisted of getting the PC to "mock up" people, objects or situations and do various things with them, like disappearing them, multiplying them, etc. In this way, the PC eventually was able to rise to cause on a given area or subject. This technology, while easy to conceive, was not always easy to master or execute. There were no rote commands or procedures, and it required the full attention and wits of the auditor to make it work properly. Unknown at the time, but later becoming clear, creatived processing sometimes triggered GPMs. In this lecture, Ron explains this phenomenon.

From tape lecture SHSBC #293

And the technology which you have, I don't care whether you're listing for items, running valences, doing an assist-I don't care what you're doing-you're handling the time track, or a piece or a portion of the time track. And you have never escaped this fact. Because it is the only tried and true approach to sanity and to recovered ability, is straighten out the guy's time track. We have approached it in many ways; we have tried to find out who is mocking up this time track. Well, obviously the thetan is mocking it up. But that's again a suppositional reality. We can use mock-up processing; we can take over the automaticity of the creation of this track. The thing wrong with it is, is he cant find out about it, and it really gives him no opportunity to confront it. The confront factor is dropped to a marked degree by this create approach.

You say, well, let's take over the automaticity of his creation of the bank, all of a sudden he hasn't got a bank, therefore he's Clear. Well, that's a very good theory. There's nothing wrong with it at all. All I can say is that after many years of hard tries, why, we have never been able to make it satisfactorily and uniformly work. As far as I'm concerned, it's a locked road-barriered. The trick that barriers it is that when you get the individual to create, he very often strikes the button-and oddly enough, there is a goal "to create" in this GPM we're handling-and he'll hit buttons like that, and all of a sudden he goes into-the bank goes into obsessive create and it practically crushes the individual. Everything beefs up, gets hard, uh-rrr-aurghh! And it happens so often and so frequently that Creative Processing had limited usages. It was useful, but its usages are limited and it does not result in Clears who will stay Clear and we're interested in that.

So it all comes back to the fact that those processes which effectively handle, straighten out the time track, put something there to confront-that is to say untangle it enough so that it can be confronted-raise the morale... Remember, this is-this is an adjunct to this; it isn't enough just to straighten up the track. You've got a pc there too, you know, and if you lower his morale too much while straightening up his track, why, track doesn't straighten up. You understand? Because you're actually not raising the thetan's confront at the same time. That's for-our processing has got to be rather delicate.